Wednesday, October 21, 2015

Review: Rebel Galaxy – PC World

Once the game greets you a fantastic rock song that immediately
 do you associate with the show Firefly, then you already know that awaits you
 unique adventure. But I never would have thought that Rebel
 Galaxy will be as good a game – by far the best space
 an action game that I played for many, many years.

The Stars My Destination

The mention of Freelancerze is the most on the spot,
 because both games share many practices in the game.
They
 even quite similar start as immediately throw us into a huge
 universe in which we ourselves have to figure out what and how.
 The Rebel Galaxy get a mysterious message from my aunt Juno -
 black sheep in our family, which has long had
 contact. They are connected to the message codes to access starusieńkiego
 spacecraft and message to meet up with her distant
 space station for the sinister reputation.

So begins our adventure based on similar principles as
 in Freelancerze. Ie. to perform, we have number of feature films
 Mission entraining us even more dangerous corners of the universe, and
 between them we have a completely free hand
and we can take
 in building our reputation space. To this end, we undertake
 up side missions carried out on behalf of various kinds
 factions of the local militia or by guilds of mercenaries
 traffickers to the pirates! Yes, yes, we have a complete Rebel Galaxy
 freedom of choice and we can stand both on the right or
 on the contrary – to take care of cosmic career
 criminal!
Importantly, this choice has a genuine impact
 the gameplay. By building its reputation with the pirates you will be able to
 other ways to perform missions related to the main theme feature
 or with impunity to attack traffickers – of course until
 on your way state police patrol space.

 1.jpg A mysterious artifact … Why does it always have to be
 mysterious artifact?

The creators of the Galaxy Rebel also managed to create a dynamic and
 living universe
, in which the police carry out random
 inspections in search of contraband, pirates attacked travelers
 merchants and carry out massive invasions repelled by
 equally large force of militia, and from time to time in the game appears
 Pirate Lord, for whose liquidation have a very pleasant
 Sumka loans. And just a few examples. Such a dynamic world
 adds a fun little unpredictability, for example. sometimes you can take
 theoretically easy task, the purpose of which is in
 the place where the last pirate invasion and instead of easy credit
 we are suddenly forced into a desperate struggle for survival.

diagram of the game and the idea to found in the game
 the universe is therefore similar to that of a Freelancer, but in
 one aspect of the Galaxy Rebel quite strongly differs from that
 great production. As for the combat system.



Sea issue in a cosmic battle

Studio Double Damage resigned from the classical to the space-sims
 skirmishes in which we observe the action from the cockpit of our ship and
 designed combat system, which in a nutshell, you can
 described as a sea battle in the cosmic issue.
Clashes in
 Rebel Galaxy style reminiscent of sea battles with such games,
 as Assassin’s Creed IV: Black Flag or Raven’s Cry. Their main
 part of manually measuring and putting the shot with the sides of our
 Such maneuvering the ship and our vehicle to always have
 the enemy in the crosshairs. For a game set in space is
 quite an original idea, but the most important thing in all this is that,
 it has been carried out on five with plus.

2.jpg Die !!!

Especially that putting the shot with the sides of our ship is
 only one part of the overall combat system. Our ship
 You can in fact equipped with dozens of different kinds
 improvements
influencing the course of skirmishes. INSTALL
 for among others more efficient shields, better armor, better sinik,
 more deadly weapons flatbed or different types
 turrets mounted on its hull. The latter is in play
 several types – from lasers, by towers
 firing rockets and firing pulses EMP, or
 turrets ejection into space deadly mines.
 In addition, each weapon has its own range, firepower different levels
 shields and armor penetration, and for better or worse performs
 against a given opponent. Eg. Some types of turrets
 perfect fit to attack fighters, while other better
 They cope with larger ships. In short: you all
 time to analyze and experiment with different types of weapons and
 equipment so as to create a vessel that will act in
 fight like this you want.

And this is not the end of your decision. Individual wieżyczkom need
 Indeed manually assign specific behavior on the battlefield. Eg.
 that fired at the nearest target, and perhaps only in the direction of fighters
 or enemies that you took on the viewfinder. Suitable
 Setup turrets is therefore a very important part of battle tactics
 and it decides about whether you leave this skirmish in one
 piece whether it will end up loading the state of the game.

3.jpg As they say, advertising leveraged trade. Even in
 distant future

The combat system works perfectly in action
 and they make a lot of battles, but it is a lot of satisfaction.
 Virtually the entire game not bored me to liquidation
 next opponents, and this is very important information, because
  Rebel Galaxy is the title, which is a major part of the fight
 fun.
Of course, you can also engage in trade or
 mining, but these are really side-ways to monetize
 money.

I must mention a very well balanced level
 difficulty. The game continues to be a challenge, due to, among others, by the fact
 that during the fighting AI behaves better than
 well.
Enemy ships can actively change their
 position, so as to avoid injury at the point where the destroyed
 the shields and thus allow regeneration. They use it
 maneuverability and speed of their machines sometimes behaving as
 wolf herd – and it’s closer, and this is forcing a move away
 we chaotic attacks and wasting ammunition. And another
 a big plus: in the game there is no scaling levels.

Chasing bunny

An integral part of the fun games the likes of Rebel Galaxy
 the proverbial chasing a bunny, in this case, the acquisition of
 more and more cash to buy better equipment and
 increasingly powerful ships. Admittedly, the studio Double
 Damage perfectly fulfilled this task. Much of the credit until
  21 types of ships , which was given to our
 disposal. The fun starts with a lightly armored, but very
 Feedback corvette and gradually buy more and more machines -
 frigates, destroyers and giant ships of class
 Dreadnaught that the Galaxy Rebel aptly describes as “ Flying
 Platform destruction
. “
These huge vehicles have
 heavy armor, several places in the turret, powerful
 sidelights and can work alone repel true
 armada. And they cost so much that you buy them firmly after
 finished the main plot, after which further can be
 play.

 4a.jpg My first ship class” Destroyer “- manticore.
 Believe me, he can prick!

And chasing is getting better and better and better ships
 equipment makes a lot of fun, even when the
 most of us ordered the mission boils down to the same task:
 go to a specific point on the map and liquidation waiting there
 enemies. Under the terms of the diversity of missions Rebel Galaxy lightly
 disappointing
and unfortunately do not help here missions related to
 the main theme of the feature, which also come down to
 subsequent battles. All the more pity that trade and mining have been
 a little neglected, because they can enter to play more
 diversity and freshness. Both of these activities require just
 too much work to generate returns as good as the average
 combat mission and best treat them as non-core activities. FROM
 For this reason, very quickly I gave up a career miner and
 Dealer (although I happened to get a few transactions, the
 I earned a lot of money) and focused on the work of the cosmic
 mercenary.

Fortunately clash with the enemies actually do not
 bored
, although the same can not be said about reaching
 for the purpose of the mission. To go is often a long way and if
 our ship is fitted with “warp”, which significantly increases
 his speed is still traveling from mission to mission, it
 by far the most boring, most annoying and worst
 designed part of the game. In entertain trip does not help
 or elapsed music , or random events, on
 which come across during the trip and that after several hours
 I started to just ignore it.

5.jpg In terms of graphics certainly is not a Star
 Citizen, but setting has its own charm

This does not change the fact that Rebel Galaxy draws.
 It’s one of those games that you think about when you get up in the morning out of bed and
 you can not wait to sit down at the computer. The feeling
 begins, however, at some point disappear and you will be less and less
 look in the direction of side missions and, increasingly, to think about
 to follow in the path of role-playing and finally Rebel Galaxy
 end. For me, that moment came after 28 hours.



technicalities

Rebel Galaxy is currently only available on the PC (official debut
 tonight), but game will come too soon for
 PlayStation 4 and Xbox One
, so I was afraid a little bit about
 the quality of its PCs version. Specifically, the authors recommend that the
 Game gamepad, so I immediately ignited in me the light
 Warning. Fortunately, there is is a well-made game, and the
 terms of performance do not have nothing to fear – in my poczciwym
 i5-3470 with 8GB of RAM and GeForce 660 Ti Rebel Galaxy śmigało in solid
 60 fpsach in virtually maximum settings. I was surprised
 also recommended that information about the gamepad, because game exercises
 brilliantly on the mouse and keyboard
– indeed, I would say
 even that this control scheme is more convenient and simply better
 than the gamepad. I know because I checked it as a game controller from
 Xbox 360. To sum up: in technical terms there is
 fault anything.

Debut as this doll

production debut double (!!!) studies
 Double Damage
, is my main candidate for the biggest
 surprises this year. I counted silently, it will be a good game.
 but this title definitely exceeded my
 expectations.
I can not remember what made me a space game
 recently so much fun, so with a clear conscience recommend it
 buying. The more that it costs $ 20 and even with us
 it will be 20 Euro, in relation to what offers this title is
 it’s still a very low price. So if you like space action game
 Freelancer likes or Privateer, this Take it in the dark. Dam
 head that they will not be disappointed.

PROS:

  • Fantastic music
  • A satisfactory system of martial
  • Outstanding Value for Money
  • It pulls like a black hole
  • You can play as space pirate (and this has an impact on the game!)
  • No scaling levels
  • Well-balanced difficulty level

CONS:

  • a small variety of missions
  • trade and mining treated with neglect
  • traveling between missions bit of a drag on
  • at some point the idea of ​​the game begins to run out
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