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If the Galaxy Rebel was a celestial body, it is for reasons of force with which draws you in and will not let go, it would be probably a black hole. Such an independently produced.
In the end, a Baldree and Schaefer took for something new. I immediately came to them perfectly, if you issue such judgments after only a few hours spent with an early version of Rebel Galaxy . You see, that’s what it was they need – climate change and style. Last Travis Baldree and Erich Schaefer worked together in Runic Games over the two parts Torchlight . Earlier this first made Fate and Mythos , and the latter was the main producer of such little-known games like Diablo and Diablo II as well as Hellgate: London . So since time immemorial both talented creators do it the same way – playing swords chopping creatures tudzież scorching spells. And do not be surprised that they had had enough, on the contrary, let us rejoice that finally decided to do something different. That set up in two new company Double Damage Games and quickly assembled on an early version of Rebel Galaxy , in which I had the privilege to play … far too short.

Rebel Galaxy is most probably related to the cult Sid Meier’s Pirates! if of course we fix that all the action takes place here in space, somewhere in the future, and not in the seventeenth century in the Caribbean. But despite the different background in terms of gameplay, its main skeleton, Rebel Galaxy just like Sid Meier’s iconic work. Instead of tropical islands we have here planets and orbital stations. Instead of shoals and reefs are a group of clusters of asteroids and other space debris. And in place of the staid space ships appear cruisers surrounded by a swarm of fighters. But the game the same way. And just as well in addition.
Rebel Galaxy has a main storyline, quite clearly outlined and presented with humor in the subsequent dialog scenes. We are looking for our missing it, favorite, adventurous aunt that somewhere wcięło together with all its armed to the teeth ship. The search will obviously lead us into the midst of increasingly dangerous and deadly events, as is usually the case with the main themes fiction sometimes. And that’s enough about them to know at this point … and actually I learned so much playing in an early version of the game and most of the time spent on a busy fulfilling all other tasks than those associated with the plot.
For each space station, we can ask whether anything needs to be done. Usually you have. Sometimes someone wants something somewhere supply, sometimes one must also take something from somewhere. Usually, however, it regards the appropriate applying laser or missile fire. Is it in someone’s direct defense, whether it preventively, to later do not have to defend, but generally almost every mission associated with a smaller or larger battle, whether it be with the pirates, whether it’s with the aliens or as a last resort with the aliens-pirates. The execution of each of these randomly generated missions represents an increase faction reputation with which it has commissioned us and the dramatic drop consideration of a group whose ships come into the box unfortunate destruction of our department. And of course for every lovable get coins. And thanks to gravitate pieniążkom planets, stars and galaxies, as the poet used to say.
On orbital stations not only can we look for jobs, repair our Kryp, engage in chatting with the bartenders, or deal with more or less fair trade various goods. We can also buy new equipment. Our ship is subject to multiple improvement. Not only can it be installed in new equipment, but also various kinds of defense systems, as well as equipment other ointments. Not to mention the fact that for a price we can buy a completely new, bearing other basic characteristics of the hull. Yes, just like in the classic style space adventure Elite, Frontiera or Privateer . It’s just that Rebel Galaxy is not like those games, which can very quickly realize, already in the first challenge of any enemy.
Though the Rebel Galaxy takes place in space, the same gameplay mechanic is more suitable for playing with traditional ships in the leading roles … such sea. The inventors have used what is true fully three-dimensional visuals, so we always have something not only on the sides, but also above and below us … but move only in the plane. As the sea. Yes, it makes no sense, you can not hide. What kind of ship space, who can not rise or dive! But it works. It works great. It might not be a realistic solution to such sticking everything into a flat table, but works great when it comes to the exchange of fire. In Rebel Galaxy no wild maneuvers, no drums, loops and other corkscrews. No, here we have a stable ship that fights with dignity and class, as the eighteenth-century ocean liner. In fact, exactly what. The most powerful weapons are in fact placed in the sides of ships, so arcyklasycznie, and the fun lies in such a maneuver to adjust to the enemy side, while he is a letter addressed bow or stern and can not give up. Yes, there really is no sense in the context of the cosmos. But what battles are cool, precisely because the authors used a ridiculous solution! Spectacular, exciting, full of challenges. And quite varied too, because quite differently struggling with a swarm of fighters, a group of missile frigates and a powerful liner. And to that already in the first sector, only available in an early version Rebel Galaxy , there were three different groups of enemies using other ships, other fighters, other arms and other tactics, too. All the above, combined, it gave a blend almost fulminant.
So much fun, so much satisfaction gives the use of a tactic, outmaneuvered and destruction not only of individual enemies, but the entire squadrons and a fleet of fighter planes and assisted swarms gunboats! Rebel Galaxy is in this respect just as the classic Pirates! , like those unforgettable clashes, in which wykańczaliśmy war galleons and frigates small barge. Creators spot they came here. And it’s hard. I have affixed to hit it very spectacular, colorful explosions and the relevant accompanying audio. Lick your fingers, as they say.
Rebel Galaxy really sucks like a black hole. That’s cool summer and shoots performing randomly generated missions in a randomly generated universe that probably almost ten years I played not so well in this type of climates. Since najprzekultowniejszego Space Rangers 2 , more accurately speaking. Rebel Galaxy into that game also strongly he alludes, mostly humorous atmosphere, except that here it is geared more to a western sentiments, the aftermath adored by millions of television series Firefly . Rebel Galaxy really would be like Firefly precisely what you see, feel, and above all, hear the terribly cool, rock-a western musical path. And as of now, from what I saw, he manages to. It has Rebel Galaxy this charm, this peculiar magnetism that characterizes a really good game. And this is just an early beta. If Travis and Erich refine it if they add several improvements, such as more extensive system of spoils, and if in the following sectors of the rebellious galaxy is so much cool stuff as in the first, then Rebel Galaxy may be one of this year’s position in principle mandatory for each player. Keep this on your radar contact and do not let him disappear, and you will not regret.


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